Html
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - svg loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body
{
color: #ffffff;
font-family: Monospace;
font-size: 13px;
text-align: center;
font-weight: bold;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info
{
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
}
</style>
</head>
<body>
<div id="container"></div>
<!-- connect the library three.js -->
<script src="https://dir.by/example_lib/tree_js/three.js"></script>
<!-- library for downloading pictures svg -->
<script src="https://dir.by/example_lib/tree_js/SVGLoader.js"></script>
<!-- mouse control library and so on -->
<script src="https://dir.by/example_lib/tree_js/OrbitControls.js"></script>
<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - SVGLoader</div>
<script>
var renderer, scene, camera;
init();
animate();
function init()
{
var container = document.getElementById( 'container' );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xb0b0b0 );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 0, 200 );
var helper = new THREE.GridHelper( 160, 10 );
helper.rotation.x = Math.PI / 2;
scene.add( helper );
var loader = new THREE.SVGLoader();
loader.load( 'https://dir.by/developer/three_js/example_my_rotate_svg_image/tiger.svg', function ( paths )
{
var group = new THREE.Group();
group.scale.multiplyScalar( 0.25 );
group.position.x = - 70;
group.position.y = 70;
group.scale.y *= -1;
for ( var i = 0; i < paths.length; i ++ )
{
var path = paths[ i ];
var material = new THREE.MeshBasicMaterial(
{
color: path.color,
side: THREE.DoubleSide,
depthWrite: false
} );
var shapes = path.toShapes( true );
for (var j=0; j < shapes.length; j ++)
{
var shape = shapes[ j ];
var geometry = new THREE.ShapeBufferGeometry( shape );
var mesh = new THREE.Mesh( geometry, material );
group.add( mesh );
}
}
scene.add( group );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.screenSpacePanning = true;
window.addEventListener( 'resize', onWindowResize, false );
document.body.addEventListener( 'dblclick', function ( event )
{
var group = scene.children[ 1 ];
group.traverse( function ( child )
{
if ( child.material )
child.material.wireframe = !child.material.wireframe;
} );
} );
}
function onWindowResize()
{
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate()
{
requestAnimationFrame( animate );
render();
}
function render()
{
renderer.render( scene, camera );
}
</script>
</body>
</html>